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        <title>D&amp;D&amp;D campaign settings  - campaign_settings:arcadia:classes</title>
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        <title>D&D&D campaign settings </title>
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        <title>artificer</title>
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        <description>Artificer

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.</description>
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        <title>barbarian</title>
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        <description>Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.</description>
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        <description>Bard

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.</description>
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        <title>classes</title>
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        <description>Artificer

The Artificer Class

subclasses

Alchemist

Armorer

Artillerist

Battle Smith

Barbarian

The Barbarian Class

subclasses

Path of the Ancestral Guardian

Path of the Beast

Path of the Berserker*

Path of the Storm Herald

Path of the Totem Warrior

Path of the Zealot

Path of Wild Magic</description>
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        <title>cleric</title>
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        <description>Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.</description>
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        <title>druid</title>
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        <description>Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.</description>
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        <description>Fighter

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.</description>
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        <dc:date>2021-06-15T20:39:17+00:00</dc:date>
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        <title>monk</title>
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        <description>Monk

Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.</description>
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